POV-Ray : Newsgroups : povray.advanced-users : Turning squares into a smooth isosurface : Re: Turning squares into a smooth isosurface Server Time
29 Jul 2024 08:19:25 EDT (-0400)
  Re: Turning squares into a smooth isosurface  
From: ABX
Date: 8 Apr 2003 11:57:47
Message: <8hr59voc6g4am2j1uhcmlti3nffc80pcj1@4ax.com>
On Tue, 08 Apr 2003 11:41:14 -0400, Christopher James Huff
<cja### [at] earthlinknet> wrote:
> In article <e4m59voqjep5o5h06ojj5qabte823uoduv@4ax.com>,
> ABX <abx### [at] abxartpl> wrote:
>
> > tests of my proxity/blur pattern: http://news.povray.org/search/?s=proximity
>
> I kind of wish you would stop calling it that, it has little to do with 
> proximity and only resembles the proximity pattern. Just "blur" is more 
> precise.

Sadly I'm not language expert but I looked into my dictionary and I think used
algorithm fits in both. Sorry if it bother you but
http://news.povray.org/search/?s=blur does not return as precise answer as I
wanted express.

ABX


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